Outbreak

outbreak screenshotOutbreak is another C#/XNA 3.0 2D game that I have recently developed. The idea for Outbreak started right after I finished up Bubble Blow and was originally intended to be another “game mode”. The idea sat on the back burner for about a year until I decided I should try developing Outbreak as a standalone Android application. I worked on this iteration of the game for a few months using Rokon, the only game engine for Android that existed at the time. Unfortunately the engine was only in alpha and beta stages and development was slow. I found myself spending more time fixing bugs in the engine than writing my game and I was beginning to get bored with this concept. Not wanting to give up on the project, I decided to try my hand at XNA development again, creating Outbreak as a standalone product but basing a lot of the framework on Bubble Blow. Download here.

One Trackback

  1. By Recent Updates on April 5, 2010 at 9:19 pm

    [...] Ryan McGreevy Skip to content AboutProjectsGamesThe Second ComingCheckersBubble BlowOutbreakFree Fall (working title)Experimental GameplayRe(de)fine – RepeatRoboticsPathfinding [...]

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="">