I have recently finished Outbreak, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future….). I have started work on my first Xbox360 Indie Game, FreeFall, a ragdoll physics based platformer. I am also working on a submission to this month’s Experimental Gameplay Project, Re(de)fine. This should be a busy month but I am looking forward to these new projects after spending so much time with Outbreak’s various forms and familiar (to me at least) gameplay.
Recent Updates
I have recently finished Outbreak, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future….). I have started work on my first Xbox360 Indie Game, FreeFall, a ragdoll physics based platformer. I am also working on a submission to this month’s Experimental Gameplay Project, Re(de)fine. This should be a busy month but I am looking forward to these new projects after spending so much time with Outbreak’s various forms and familiar (to me at least) gameplay.