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	<title>J. Ryan McGreevy</title>
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		<title>EGP April Roundup (Repeat)</title>
		<link>http://jrmcgreevy.com/?p=340</link>
		<comments>http://jrmcgreevy.com/?p=340#comments</comments>
		<pubDate>Fri, 30 Apr 2010 16:47:10 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[The final list for April&#8217;s Experimental Gameplay Project (theme: Repeat) is out today.  My game, Re(de)fine, is my first attempt at an EGP submission.  I found the whole process to be really exciting and enlightening.  The limited development time and resources forced me to think about my core gameplay and how I [...]]]></description>
			<content:encoded><![CDATA[<p>The final list for April&#8217;s Experimental Gameplay Project (theme: Repeat) <a href="http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/">is out today</a>.  My game, <a href="http://jrmcgreevy.com/?page_id=315">Re(de)fine</a>, is my first attempt at an EGP submission.  I found the whole process to be really exciting and enlightening.  The limited development time and resources forced me to think about my core gameplay and how I could demonstrate my idea in the easiest and quickest way possible.  Though these restrictions existed, there was never really any stress during Re(de)fine&#8217;s 5 day development period.  I was programming in an environment where it was okay to fail and everybody involved understands the purpose of the experiment.  These games are meant to get developers quickly prototyping their ideas into a basic, yet playable, demonstration of core mechanics.  It is refreshing to sit down and pump out a game for the sake of the game and not its presentation.  I am already looking forward to next month&#8217;s topic!</p>
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		<title>Re(de)fine released</title>
		<link>http://jrmcgreevy.com/?p=334</link>
		<comments>http://jrmcgreevy.com/?p=334#comments</comments>
		<pubDate>Wed, 21 Apr 2010 01:37:42 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jrmcgreevy.com/?p=334</guid>
		<description><![CDATA[Finally finished my entry, Re(de)fine, into this month&#8217;s Experimental Gameplay Project in 6 days of spare time.  Check out the link for more information and give it a try.  I think it turned out well and am excited to keep submitting each month to EGP.  It is really refreshing to sit down [...]]]></description>
			<content:encoded><![CDATA[<p>Finally finished my entry, <a href="http://jrmcgreevy.com/?page_id=315">Re(de)fine</a>, into this month&#8217;s Experimental Gameplay Project in 6 days of spare time.  Check out the link for more information and give it a try.  I think it turned out well and am excited to keep submitting each month to EGP.  It is really refreshing to sit down and bang out a game by yourself in a few days, knowing that it is the prototyped gameplay that really counts.  There is also the challenge of designing a game around the simple yet open theme given for each month that gives my brain some creative exercise.</p>
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		<title>Recent Updates</title>
		<link>http://jrmcgreevy.com/?p=325</link>
		<comments>http://jrmcgreevy.com/?p=325#comments</comments>
		<pubDate>Tue, 06 Apr 2010 01:19:44 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jrmcgreevy.com/?p=325</guid>
		<description><![CDATA[I have recently finished Outbreak, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future&#8230;.).  I have started work on my first Xbox360 Indie Game, FreeFall, a ragdoll physics based platformer.  I am also working on a submission to [...]]]></description>
			<content:encoded><![CDATA[<p>I have recently finished <a href="http://jrmcgreevy.com/?page_id=270">Outbreak</a>, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future&#8230;.).  I have started work on my first Xbox360 Indie Game, <a href="http://jrmcgreevy.com/?page_id=272">FreeFall</a>, a ragdoll physics based platformer.  I am also working on a submission to this month&#8217;s <a href="http://experimentalgameplay.com/">Experimental Gameplay Project</a>, <a href="http://jrmcgreevy.com/?page_id=315">Re(de)fine</a>.  This should be a busy month but I am looking forward to these new projects after spending so much time with Outbreak&#8217;s various forms and familiar (to me at least) gameplay.</p>
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		<title>Changes</title>
		<link>http://jrmcgreevy.com/?p=262</link>
		<comments>http://jrmcgreevy.com/?p=262#comments</comments>
		<pubDate>Wed, 13 Jan 2010 04:55:01 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jrmcgreevy.com/?p=262</guid>
		<description><![CDATA[I never had time to actually update this site in a blog-like fashion so all old posts were removed and is currently being changed to simply present my information and soon to be updated major project portfolio&#8230;
]]></description>
			<content:encoded><![CDATA[<p>I never had time to actually update this site in a blog-like fashion so all old posts were removed and is currently being changed to simply present my information and soon to be updated major project portfolio&#8230;</p>
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