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EGP April Roundup (Repeat)

The final list for April’s Experimental Gameplay Project (theme: Repeat) is out today. My game, Re(de)fine, is my first attempt at an EGP submission. I found the whole process to be really exciting and enlightening. The limited development time and resources forced me to think about my core gameplay and how I [...]
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Re(de)fine released

Finally finished my entry, Re(de)fine, into this month’s Experimental Gameplay Project in 6 days of spare time. Check out the link for more information and give it a try. I think it turned out well and am excited to keep submitting each month to EGP. It is really refreshing to sit down [...]
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Recent Updates

I have recently finished Outbreak, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future….). I have started work on my first Xbox360 Indie Game, FreeFall, a ragdoll physics based platformer. I am also working on a submission to [...]
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Changes

I never had time to actually update this site in a blog-like fashion so all old posts were removed and is currently being changed to simply present my information and soon to be updated major project portfolio…
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