Author Archives: Ryan
Re(de)fine released
Finally finished my entry, Re(de)fine, into this month’s Experimental Gameplay Project in 6 days of spare time. Check out the link for more information and give it a try. I think it turned out well and am excited to keep submitting each month to EGP. It is really refreshing to sit down [...]
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Recent Updates
I have recently finished Outbreak, my latest XNA game for PC that started its life as an Android app (and may see itself revisited as such in the future….). I have started work on my first Xbox360 Indie Game, FreeFall, a ragdoll physics based platformer. I am also working on a submission to [...]
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Changes
I never had time to actually update this site in a blog-like fashion so all old posts were removed and is currently being changed to simply present my information and soon to be updated major project portfolio…
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EGP April Roundup (Repeat)